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Eye candy: the best of E3 2012

Relive the thrills of last week's CG industry jamboree with our pick of the show's best new game trailers.

Monday, June 11th, 2012

Videos: watch Epic Games demo Unreal Engine 4

See footage of the new engine from E3 2012: viscous fluids, GPU particles and indirect lighting, oh my.

Friday, June 8th, 2012

Atangeo releases Balancer nPro 2.0

New edition of the polygon-reduction tool for CAD work and 3D printing adds STL export, metric accuracy.

Friday, June 8th, 2012

digitalRaster ports NEX to Mac OS X and Linux

New 1.6 release makes the popular Maya modelling plugin available for all major operating systems.

Thursday, June 7th, 2012

Anzovin Studio ships Onion Skinner for Maya

Get the pose-to-pose control of traditional animation inside Maya with this inexpensive new plugin.

Thursday, June 7th, 2012

Eye candy: Square Enix's Agni's Philosophy demo

See Square's new Luminous Studio engine make its spectacular - but typically baffling - real-time debut.

Wednesday, June 6th, 2012

Eye candy: the Assassin's Creed III E3 trailer

See one man take on armies in Digic Pictures' sumptuous teaser for Ubisoft's next historical stab-'em-up.

Wednesday, June 6th, 2012

Autodesk calls for entries for its 2012 animation reel

Send in work created in any Autodesk DCC or Gameware app, and see it shown at Siggraph 2012.

Tuesday, June 5th, 2012

AAA Studio releases FurryBall 3.0

GPU-based Maya renderer gains new Car Paint and Cartoon shaders, support for area lights and particles.

Tuesday, June 5th, 2012

Videos: the making of Pixar's Brave

Possibly-not-strictly-official tech featurettes have popped up on YouTube. Watch 'em while you can.

Monday, June 4th, 2012

Gnomon releases new DVD on HDRI capture for VFX

New two-hour video tutorial demystifies the art of High Dynamic Range Imaging for Live Action VFX.

Friday, June 1st, 2012

Allegorithmic halves price of Substance Designer

Well, almost. Price of Max, Maya and Unity-friendly parametric texturing toolkit cut from $990 to $590.

Friday, June 1st, 2012

Video: 'we made Prometheus like an insect'

See production designer Arthur Max on building spacecraft for Ridley Scott's messy-but-fun Alien prequel.

Friday, June 1st, 2012

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