Friday, June 13th, 2025 Posted by Jim Thacker

Leopoly adds voxel sculpting to Shapelab 2025


Originally posted on 16 April 2025. Scroll down for news of the Shapelab 2025 v3.0 update.

Leopoly has added a new voxel sculpting toolset to Shapelab, its VR sculpting software.

Other changes in Shapelab 2025 v2.0 include cavity masking when painting sculpts, falloff curves for most of the sculpting brushes, and the option to create your own custom 3D stamps.

A polygon-based digital sculpting tool streamlined enough to use in virtual reality
Released in 2023 after several years in early access, Shapelab is designed for sculpting 3D models – primarily organic forms like characters and creatures – in VR or on desktop systems.

Unlike tools like Adobe’s Medium and Substance 3D Modeler, it represents 3D models as conventional polygonal geometry, rather than Signed Distance Fields.

Shapelab uses a brush-based sculpting workflow, with a base set of brushes that will be familiar to users of apps like ZBrush, plus the option to use alpha textures as stamps.

Users can adjust the resolution of the mesh locally, via a brush-controlled dynamic topology system, or via a set of global controls.

It is also possible to clone, mirror or perform Boolean operations on geometry to build up more complex forms.

For texturing sculpts, Shapelab includes a vertex painting toolset with support for masks; or users can apply a set of readymade materials.



Experimental new voxel engine lets you model without topological constraints
To that, Shapelab 2025 v2.0 – Shapelab 2025 came out last year, hence the odd version numbering – adds support for voxel-based sculpting.

The technique, also supported in applications like 3DCoat, represents models as a solid grid of 3D pixels, rather than as polygonal surfaces.

It makes it possible to model without topological constraints, removing the need to subdivide a mesh to add detail, and making it easier to punch holes through objects.

However, it makes it harder to perform other operations, so each approach has its own merits.

Pitched as a quick way to rough out 3D forms
Leopoly pitches Shapelab’s new voxel engine as a secondary toolset, intended primarily for quick sketching and form exploration, and for blocking out rough forms for sculpts.

The company describes the release as “laying the groundwork for hybrid workflows that combine the structural precision of polygonal meshes with the fluid sculptability of voxels”.

Still a work in progress, lacking some of the features from the poly modeling toolset
Users can either sculpt voxel objects from scratch, or convert an existing polygonal mesh to a voxel object for editing.

In the initial release, the voxel sculpting brushes include Voxel Clay, for adding or removing volume from a voxel object; Inflate/Deflate Voxel, which can be used to draw strokes; and Smooth Voxel, for softening geometry.

It is also possible to use voxel shapes as 3D stamps.

However, the toolset is still officially a work in progress, with known limitations including a lack of support for masks or Boolean operations.

Other changes: cavity masking, falloff curves for brushes, and custom 3D stamps
Updates to existing features include support for cavity masking, which masks a surface according to its local curvature, making it possible to target only cavities or bumps.

In addition, “most” of the sculpting brushes now include custom falloff properties, enabling users to control the area of a sculpt they influence by adjusting the falloff curve.

It is also now possible to use custom 3D shapes with the Stamp Tool.

Workflow and interface improvements
Workflow improvements include a new ‘Quick Switch’ shortcut, making it possible to select any object or layer and jump directly into Edit Mode with a single thumbstick gesture.

There is also a new quick cursor repositioning system when sculpting, and the Quick Access Wheel pie menu now supports a wider range of actions.


Updated 13 June 2025: Leopoly has released Shapelab 2025 v3.0.

It’s a smaller update, but it extends the new voxel sculpting toolset, adding a new Draw brush, which acts like a standard Inflate brush, but “without the rounded inflation effect”.

There are also new options to restrict drawing to a given line or plane, primarily intended for use with the voxel tools; and performance and quality of voxel strokes has been improved.

Price and system requirements
Shapelab 2025 v3.0 is compatible with Windows 10+. Find a list of supported VR headsets here. In the documentation, the release is also referred to as the ‘Summer 2025’ update.

Perpetual licenses have a standard price of $64.99. Subscriptions now cost $29.99/year, down $30/year since the initial 2025 release.

Read a full list of new features in Shapelab 2025 v3.0 in the online release notes

Read more about Shapelab on the product website


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