Shapelab 2024 lets you sculpt on desktop as well as in VR
Originally posted on 4 June 2024, and updated for the Autumn 2024 update.
Leopoly has released Shapelab 2024, the latest version of the VR sculpting software.
The “biggest ever update” to Shapelab makes it possible to use the software in desktop mode as well as virtual reality, and adds support for multiresolution sculpting.
We’ll get to what’s new in a minute, but since we haven’t covered Shapelab on CG Channel before, let’s start with a quick summary of its existing features.
A polygon-based digital sculpting tool streamlined enough to use in virtual reality
Released in 2023 after several years in early access, Shapelab is designed for sculpting 3D models – primarily organic forms like characters and creatures – in VR.
Unlike tools like Adobe’s Medium and Substance 3D Modeler, it represents 3D models as conventional polygonal geometry, rather than Signed Distance Fields.
Shapelab uses a brush-based sculpting workflow, with a base set of brushes that will be familiar to users of apps like ZBrush, plus the option to use alpha textures as stamps.
Users can adjust the resolution of the mesh locally, via a brush-controlled dynamic topology system, or via a set of global controls.
It is also possible to clone, mirror or perform Boolean operations on geometry to build up more complex forms.
For texturing sculpts, Shapelab includes a vertex painting toolset with support for masks; or users can apply a set of readymade materials.
Integrates with existing workflows for asset development and concept art
Once created, models can be exported to other DCC applications – there’s a blog post on using Shapelab with Blender – in FBX, OBJ, STL or glTF (GLB) format.
As well creating base assets that could be used in games, motion graphics and VFX, potential use cases include concept art, 3D printing and even processing 3D scans.
You can get a feel for what the software is capable of from Leopoly’s YouTube tutorials and the artist case studies on the Shapelab blog.
Game dev Daniel Sherekin (BoroCG)’s overview of Shapelab 2024’s new features.
Shapelab 2024: experimental new desktop mode
A key change in Shapelab 2024 is that there is now an experimental desktop mode, making it possible to work on a standard monitor as well as in virtual reality.
In the initial release, it is designed for “tasks that are faster with a classic mouse and keyboard setup” rather than a stylus.
New multiresolution sculpting and retopology workflows
In addition, Shapelab now supports multiresolution sculpting, with users able to change subdivision levels on the fly while working.
There are also new tools for retopologising meshes, including a basic automated quad remeshing system for generating low-poly all-quad geometry, and a detail transfer system to project finer detail from the original high-res sculpt to the low-poly model.
Flat shading, multi-selection and AR workflows
Other changes include a new flat shading mode compatible with PBR and MatCap materials: you can import custom MatCaps in PNG format.
Workflow improvements include the option to multi-select objects, and to organize them hierarchically.
There are also three new environments with colors optimized for chroma key passthrough, as an approximation of the native augmented reality passthrough mode on some VR headsets.
Updated 3 October 2024: Leopoly has released its Autumn 2024 update to Shapelab.
The update extends desktop mode to stylus as well as mouse-and-keyboard control adding support for pen tilt, twist, and pressure sensitivity.
Shapelab currently supports the Wintab and Windows Ink APIs.
New Absolute mode for dynamic topology
The dynamic topology system has also been updated, with the option to work at Absolute resolution as well as the existing Relative resolution.
In the new Absolute mode, the effect on the mesh remains consistent regardless of cursor size or view scale.
New sculpting features
New sculpting features include the Crease brush, for carving sharp creases into a sculpt, as shown in the video above.
There are also updates to the existing Clay, Mask and Standard brushes, and new controller bindings for quickly cloning and scaling objects when working in VR mode.
Price and system requirements
Shapelab 2024 is compatible with Windows 10+.
It has relatively low minimum system requirements, runs on AMD and NVIDIA GPUs, and as an OpenXR-based app, should work on any VR headset that can run SteamVR.
You can find a list of the officially supported VR headsets in the online FAQs.
Perpetual licenses cost $69.99; subscriptions now cost $49.99/year, up $10/year since original Shapelab 2024 release.
Read a full list of new features in Shapelab in the online release notes
Read more about Shapelab on the product website
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