Shapelab 2024 is now free to students worldwide
Leopoly has made Shapelab, its virtual reality sculpting tool, available free to students.
Students at “all middle and higher education institutions worldwide” can now get a free perpetual license of Shapelab 2024, normally priced at $69.99.
A polygon-based digital sculpting tool streamlined enough to use in virtual reality
Shapelab is designed for sculpting 3D models – primarily organic forms like characters and creatures – either in virtual reality, or using a conventional desktop set-up.
It uses a brush-based sculpting and painting workflow, with a base set of brushes that will be familiar to users of apps like ZBrush.
Once created, models can be exported to other DCC applications – there’s a blog post on using Shapelab with Blender – in FBX, OBJ, STL or glTF (GLB) format.
You can find more details in our story on Shapelab 2024, the latest version of the app.
Shapelab 2024: now free to schools and colleges worlewide
When Shapelab 2024 was released last month, Leopoly made it available free to educational institutions for three months.
The firm has now extended the offer to “free, permanent access to Shapelab 2024 for all middle and higher education institutions worldwide”.
Students and educators can get their free licenses by filling out the application form on the Shapelab website.
Leopoly tells us that students can apply individually for one license.
There is no limit on the number of free licenses that representatives of educational institutions can apply for, so long as the number is “reasonable”.
System requirements
Shapelab 2024 is compatible with Windows 10+.
It has relatively low minimum system requirements, runs on AMD and NVIDIA GPUs, and as an OpenXR-based app, should work on any VR headset that can run SteamVR.
The software is free to students and educators at middle and higher educational institutions worldwide, for learning and non-commercial use.
Get Shapelab 2024 for free via the education program
Have your say on this story by following CG Channel on Facebook, Instagram and X (formerly Twitter). As well as being able to comment on stories, followers of our social media accounts can see videos we don’t post on the site itself, including making-ofs for the latest VFX movies, animations, games cinematics and motion graphics projects.