Vicon releases Shōgun 1.10
The release adds a new object alignment tool to help with tracking props, improves the accuracy of finger capture, and streamlines the process of retargeting data to MetaHumans.
Stream, solve and clean data from Vicon’s optical motion-capture hardware
First released in 2017, Shōgun is intended for calibrating Vicon’s optical motion-capture systems, and for streaming, solving and cleaning data captured from them.
It has two key components: Shōgun Live, used for capturing data, and Shōgun Post, for cleaning and exporting it.
Shōgun Live 1.10: new object alignment tool and better finger tracking
Key changes in Shōgun Live 1.10 include a new object alignment tool for aligning props.
It adds new options for updating the orientation of the object within a scene, with users able to align the prop’s axes to global axes, a single marker or the center of a group of markers.
There are also “significant improvements” to finger tracking accuracy and the stability of calibration: you can see detailed comparisons to Shōgun 1.9 in the online documentation.
Shōgun Post 1.10: semi-automated setup of MetaHuman characters
Shōgun Post 1.10 gets better integration with MetaHuman, Epic Games’ framework for creating next-gen real-time characters.
Setup scripts included with the installation automate the process of retargeting data to MetaHuman skeletons in Unreal Engine 5, including setting up the hierarchy, specifiying degrees of freedom, and posing the target skeleton.
It is also now possible to reprocess data from .mcp files, which store data processed in real-time: for example, to resolve frames dropped during the original processing operation.
Finally, there are a number of UI changes, described as the first of a “series of iterative improvements” to the software’s interface.
Price and system requirements
Shōgun 1.10 is compatible with Windows 10 and 11. The software is usually bought as part of a complete Vicon motion-capture system, which are priced on enquiry.
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