Create Complex Materials for Games in Substance Designer
The Gnomon Workshop has released Creating Complex Materials for Games in Substance Designer, a guide to games material-authoring workflows, recorded by id Software senior texture artist Kat Tamburello.
The workshop provides a three-and-a-half-hour guide to Substance Designer, Adobe’s procedural material authoring software, now officially known as Substance 3D Designer.
Create production-quality games materials in Substance 3D Designer
In the workshop, which is aimed at beginners and intermediate-level users, Tamburello sets out the process of creating a material in Substance 3D Designer that meets the technical standards for current games.
She begins by discussing how to gather proper references and preplan a material graph, before discussing how to create the dirt and cobblestones that form the base of the material.
Tamburello then discusses how to create individual assets, like flowers, rocks, and sticks, and how to use the Shape Splatter node to scatter these assets across the ground.
Other topics covered include the importance of establishing consistent material scale, height and texel density across a project, and how to generate multiple material variations from one project.
About the artist
Kat Tamburello is a senior texture artist at id Software. She was previously an environment artist at game development firms including Santa Monica Studio, where she worked on God of War Ragnarok.
Pricing and availability
Creating Complex Materials for Games in Substance Designer is available via a subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions cost $54/month or $499/year.
Full disclosure: CG Channel is owned by Gnomon.