Sneak peek: new GPU renderer U-Render for Maya
U-Render Visual Technology has released a sneak peek at U-Render for Maya, the long-awaited Maya edition of its ‘really real-time’ renderer.
The demo, recorded on a system with a Nvidia GeForce RTX 2080 GPU, shows lights and materials being edited in real time on a scene with ambient occlusion and screen space global illumination enabled.
Genuine real-time rendering for both viewport previews and final-quality output
Designed more like a game engine than a conventional offline renderer, U-Render promises genuine real-time rendering, for both viewport previews and final-quality output.
The new teaser suggests that the Maya edition is finally moving closer to a release, and shows a fairly complex scene running on mid-to-high-end consumer GPU: a previous-gen GeForce RTX 2080.
Changes to lights and materials – including displacement settings – are displayed interactively in the viewport, and character animations scrub through at a workable rate.
The demo doesn’t show any more complex effects like particles or fluid simulation – neither of which is yet supported in the Cinema 4D edition – but U-Render says that it will continue to add features.
Pricing, release date and system requirements
U-Render for Maya will be released in alpha “soon”. U-Render hasn’t announced pricing yet.
The software will initially be Windows-only, with a macOS edition to follow after U-Render adds macOS support to the Cinema 4D edition, “probably at the beginning of next year”.
U-Render for Cinema 4D is compatible with Cinema 4D R20-S26, running on Windows 10+. The software is rental-only, with subscriptions priced at $275/year.