Tuesday, August 11th, 2015 Posted by Jim Thacker

Chaos Group releases V-Ray for Nuke

Chaos Group has released V-Ray for Nuke, a new version of the renderer for Nuke, NukeX and Nuke Studio, enabling artists to use V-Ray‘s lighting, shading and rendering tools inside the software.

The workflow enables Nuke compositors to match 2D footage and 3D renders simultaneously, cutting down iterations on a shot.

Features in V-Ray for Nuke (list taken from Chaos Group’s news release)


  • Multithreaded CPU rendering
  • Highly optimized, adaptive ray tracing
  • Precise path traced global illumination


  • NUKE ReadGeo – Alembic, FBX, & OBJ
  • V-Ray proxy objects – Alembic & vrmesh
  • V-Ray scene files – vrscene


  • HDR image-based environment lights
  • Rectangular & spherical area lights
  • Mesh lights
  • Photometric IES lights
  • Ambient light
  • NUKE lights – Direct, Point, Spot


  • NUKE projection cameras – Project3D node
  • Depth of field
  • 3D motion blur
  • Spherical, cylindrical, cube & fish eye camera types


  • Physically-based materials
  • Multi-layered materials
  • Subsurface scattering & skin material
  • Car paint material
  • Material overrides
  • NUKE shaders – Diffuse, Emission, Displacement, UVTILE


  • Memory efficient tiled EXR and TX files
  • Displacement & subdivision
  • Dirt & occlusion
  • Fresnel
  • Ptex
  • Utility & override textures

Render elements

  • 36 beauty, matte, and utility render elements

Pricing and availability
V-Ray for Nuke is available now for Nuke 7 and above on 64-bit Windows and Linux. A workstation licence, which includes one floating user licence and one floating render node, costs $1,040.

The software can render using existing V-Ray 3.0 for 3ds Max and Maya render node licenses.

Read more about V-Ray for Nuke on Chaos Group’s product website

Download the demo of V-Ray for Nuke

Credits (sci-fi city image used on homepage): Tim Holleyman, Shahin Toosi, Tilman Paulin, Scott Pritchard, George Zwier, Stephen Bennett.