Chaos Group releases V-Ray for Nuke
Chaos Group has released V-Ray for Nuke, a new version of the renderer for Nuke, NukeX and Nuke Studio, enabling artists to use V-Ray‘s lighting, shading and rendering tools inside the software.
The workflow enables Nuke compositors to match 2D footage and 3D renders simultaneously, cutting down iterations on a shot.
Features in V-Ray for Nuke (list taken from Chaos Group’s news release)
Rendering
- Multithreaded CPU rendering
- Highly optimized, adaptive ray tracing
- Precise path traced global illumination
Geometry
- NUKE ReadGeo – Alembic, FBX, & OBJ
- V-Ray proxy objects – Alembic & vrmesh
- V-Ray scene files – vrscene
Lights
- HDR image-based environment lights
- Rectangular & spherical area lights
- Mesh lights
- Photometric IES lights
- Ambient light
- NUKE lights – Direct, Point, Spot
Cameras
- NUKE projection cameras – Project3D node
- Depth of field
- 3D motion blur
- Spherical, cylindrical, cube & fish eye camera types
Materials
- Physically-based materials
- Multi-layered materials
- Subsurface scattering & skin material
- Car paint material
- Material overrides
- NUKE shaders – Diffuse, Emission, Displacement, UVTILE
Textures
- Memory efficient tiled EXR and TX files
- Displacement & subdivision
- Dirt & occlusion
- Fresnel
- Ptex
- Utility & override textures
Render elements
- 36 beauty, matte, and utility render elements
Pricing and availability
V-Ray for Nuke is available now for Nuke 7 and above on 64-bit Windows and Linux. A workstation licence, which includes one floating user licence and one floating render node, costs $1,040.
The software can render using existing V-Ray 3.0 for 3ds Max and Maya render node licenses.
Read more about V-Ray for Nuke on Chaos Group’s product website
Download the demo of V-Ray for Nuke
Credits (sci-fi city image used on homepage): Tim Holleyman, Shahin Toosi, Tilman Paulin, Scott Pritchard, George Zwier, Stephen Bennett.