January 30, 2018
Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow. Read More »
April 21, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available. Read More »
January 6, 2017
Pioneers of facial motion capture and digital cinematography also win technology world 'Oscars'. Read More »
October 5, 2016
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back. Read More »
July 6, 2016
New native Modo version of renderer uses same core tech as Max and Maya versions, but costs $340 less. Read More »
April 28, 2016
Now shipping: Update adds multi-GPU support, better roto paint, new Smart Vector toolset in NukeX. Read More »
April 18, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel. Read More »
March 28, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month. Read More »
March 2, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'. Read More »
February 2, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya. Read More »
October 23, 2015
New 'experimental' release adds new tools and fixes old bugs in the pioneering open-source raytracer. Read More »
September 22, 2015
Updated: get LollipopShaders' free multi-purpose presets for RenderMan's PxrDisney material. Read More »
September 2, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come. Read More »
September 1, 2015
Wide-ranging update adds new rendering and animation options, plus experimental support for DirectX 12. Read More »
August 17, 2015
Landscape generator gets 'per object raytracing' system, new animation options, HD previews. Read More »
August 11, 2015
Edit V-Ray lights, materials and render properties directly inside Nuke, NukeX and Nuke Studio. Read More »
August 6, 2015
GPU production renderer gets new noise filter to clean up renders, plus support for Maya's XGen and Bifrost. Read More »
July 9, 2015
Latest update adds Denoise option for raytraced renders, new Visualizer view for debugging complex scenes. Read More »
July 7, 2015
Now shipping: Major rewrite of GPU-based Maya renderer boosts speed, but temporarily removes 3ds Max and C4D support. Read More »
April 20, 2015
See video of its virtual reality tech here - including a new raytracing renderer written inside Nuke. Read More »