Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Long-awaited update to NURBS modeller adds interactive viewport raytracing, node-based workflow.
Tuesday, January 30th, 2018
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Pioneers of facial motion capture and digital cinematography also win technology world 'Oscars'.
Friday, January 6th, 2017
GPU-based renderer gets new toon shader, support for Arnold's Ai Standard shader - and the 3ds Max edition is back.
Wednesday, October 5th, 2016
New native Modo version of renderer uses same core tech as Max and Maya versions, but costs $340 less.
Wednesday, July 6th, 2016
Now shipping: Update adds multi-GPU support, better roto paint, new Smart Vector toolset in NukeX.
Thursday, April 28th, 2016
Acquisition of Arnold renderer will help drive a 'more aggressive' move to the cloud, firm tells CG Channel.
Monday, April 18th, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month.
Monday, March 28th, 2016
Maya edition of the renderer gets feature parity with 3ds Max; speed boosts of 20-50% on 'most scenes'.
Wednesday, March 2nd, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
New 'experimental' release adds new tools and fixes old bugs in the pioneering open-source raytracer.
Friday, October 23rd, 2015
Updated: get LollipopShaders' free multi-purpose presets for RenderMan's PxrDisney material.
Tuesday, September 22nd, 2015
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come.
Wednesday, September 2nd, 2015