Watch Blender Guru's Andrew Price analyse the software's 'broken' UI, then comment on his own proposals.
Thursday, October 17th, 2013
Watch Blender Guru's Andrew Price analyse the software's 'broken' UI, then comment on his own proposals.
Thursday, October 17th, 2013
Updated: innovative hybrid 2D/3D tool gets lots of new render features, Python and Alembic 1.5 support.
Wednesday, October 9th, 2013
Updated with new video: see how Epic's next-gen game engine was used in its Infiltrator tech demo.
Friday, September 27th, 2013
The designer and illustrator reveals his workflow and tells us why concept art is "bullshitting with visual aids".
Wednesday, September 18th, 2013
Updated with new video: Watch the Naughty Dog artist's guide to using Otoy's GPU-accelerated engine.
Tuesday, September 17th, 2013
The Blizzard and ILM star faces our barrage of questions about his 3D concept design workflow.
Wednesday, September 11th, 2013
The top concept artist explains his workflow - and reveals why listening to metal can help your matte work.
Monday, September 9th, 2013
Crowd-simulation system to get new UI, support for Bullet physics - and a new dedicated Maya edition.
Friday, August 2nd, 2013
API turns Houdini into "world’s most powerful plugin" for other DCC apps. Sign up to test the Maya and Unity plugins now.
Thursday, July 11th, 2013
Upcoming future-proofed visual effects asset-management system to be shown off at Siggraph 2012.
Monday, August 6th, 2012
Brain Zoo Studios dissects its pipeline for its award-winning trailer for the classic military board game.
Friday, March 23rd, 2012
Packed release balances new tools, rendering speed enhancements and improved workflow.
Thursday, December 16th, 2010