Free physically accurate GPU renderer gets new toon shading mode and deformation motion blur.
Monday, July 12th, 2021
Free physically accurate GPU renderer gets new toon shading mode and deformation motion blur.
Monday, July 12th, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini.
Wednesday, June 30th, 2021
Big update to Blender's production renderer will reduce render times 'up to 7x' on current Nvidia GPUs.
Friday, April 23rd, 2021
Wide-ranging update to the open-source renderer and its Blender plugin adds RTX acceleration, new stereo cameras.
Monday, April 12th, 2021
Free GPU renderer get supports for Cryptomatte AOVs, and a new 16-bit Machine Learning denoiser.
Thursday, April 1st, 2021
Big update to the compositing apps adds new Hydra viewport, ground-breaking machine learning toolset.
Wednesday, March 17th, 2021
'Really real-time' renderer gets new color correction filter. Now fully integrated into the C4D viewport.
Wednesday, February 3rd, 2021
See what's new in the next major updates to the GPU renderer and its new RNDR+ subscription deal.
Wednesday, December 2nd, 2020
Free physically accurate GPU renderer gets neat 'target frame rate' setting for viewport renders.
Monday, August 24th, 2020
Open-source renderer gets faster GPU rendering, plus support for Blender's mantaflow smoke sims.
Thursday, July 30th, 2020
Plugin transfers scenes created in other editions of V-Ray to UE4 for rendering. Check out what's new.
Thursday, June 25th, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Major stable release of the GPU renderer adds RTX acceleration, improved SSS and hair shading.
Tuesday, April 28th, 2020