The V-Ray GPU render engine now supports AMD cards again via AMD's HIP framework - and they're actually faster than NVIDIA in some scenes.
Thursday, April 23rd, 2026
The V-Ray GPU render engine now supports AMD cards again via AMD's HIP framework - and they're actually faster than NVIDIA in some scenes.
Thursday, April 23rd, 2026
Check out the new features in the 3ds Max renderer, including native parallax interiors, quick caustics, and relighting 3D Gaussian Splats.
Thursday, April 23rd, 2026
See the strengths and limitations of the new V-Ray for Blender Community Edition, and how it compares to other pro renderers.
Tuesday, April 14th, 2026
Path guiding library used in Blender, V-Ray and Disney's Hyperion renderer becomes open standards body's latest Sandbox project.
Monday, April 13th, 2026
Updated: new release candidate for the core glTF Gaussian Splatting Extension paves the way towards support for 3DGS data in glTF files.
Thursday, February 5th, 2026
Long-awaited update will let you denoise animation properly with the CPU/GPU denoiser, used in apps like Blender and V-Ray.
Friday, January 30th, 2026
See the key specs for the high-end APUs, and what we know about their likely price and performance in CG apps like Blender and V-Ray.
Wednesday, January 7th, 2026
See how NVIDIA's top-of-the-range Blackwell GeForce RTX 50 Series GPUs performed in real-world tests in popular DCC applications.
Wednesday, December 17th, 2025
Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.
Saturday, December 13th, 2025
Check out the latest features in the Blender edition of the renderer, including macOS support, and a new distributed rendering system.
Thursday, December 11th, 2025
Real-time ray tracing renderer is now available as a viewport renderer in Houdini, via a Hydra delegate. New smoke and fire simulator, too.
Thursday, December 11th, 2025
Check out the changes to the Houdini edition of the renderer, including a 'completely re-imagined' volume shader for smoke and fire.
Thursday, December 11th, 2025
Big update to the GPU renderer adds meshlet streaming for dense geometry, and support for 3DGS data, MaterialX and OpenPBR.
Wednesday, December 3rd, 2025