Latest Long Term Support of the game engine will continue to get critical fixes for another two years.
Wednesday, June 10th, 2020
Latest Long Term Support of the game engine will continue to get critical fixes for another two years.
Wednesday, June 10th, 2020
New paid Unity add-on provides a more user-friendly environment for authoring and testing augmented reality content.
Tuesday, June 9th, 2020
Updated: download a new shape-shifting 'VFX character' from the eye-catching Unity tech demo.
Thursday, May 21st, 2020
AI-driven tools developer's material-processing tech to be integrated in Unity, but will remain available for other game engines.
Wednesday, March 11th, 2020
Game engine gets new Hi-DPI UI, updates to lightmapping and animation, experimental support for ray tracing on Nvidia RTX GPUs.
Tuesday, January 28th, 2020
See the latest Unity demo short, showcasing advances in real-time shading for hair, eyes and cloth.
Thursday, January 23rd, 2020
Updated: Havok Physics now out as a preview package. DXR ray tracing also available in preview.
Thursday, November 7th, 2019
Cost of new Plus subscriptions to rise 14%; new Pro subscriptions up 20%. Existing subs unaffected.
Friday, October 18th, 2019
See details of the new features coming to the game engine across Unity 2020.1, 2020.2 and 2020.3
Friday, September 27th, 2019
Check out our handy run-down of the new simulation, graphics and AR tools announced at this week's Unity user event.
Wednesday, September 25th, 2019
Now shipping: Game engine gets support for denoising lightmaps on CPU and GPU. 3D sculpting tool Polybrush now integrated natively.
Tuesday, July 30th, 2019
FBX developer to join open standards body's 3D Formats Working Group to support development of the glTF file format.
Thursday, July 25th, 2019
Handy standalone tool removes baked-in shadows from textures generated via photogrammetry.
Monday, July 8th, 2019