Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Check out the changes to the presets system in the latest update to the real-time lighting design tool.
Friday, April 3rd, 2020
Renderfarm management system adds support for Redshift, option to set defaults individually for renderers.
Tuesday, September 20th, 2016
Major update rewrites 3ds Max and Cinema 4D crowd animation tool 'from scratch'; adds new WYSIWG editor and greater range of controls.
Wednesday, June 8th, 2016
Hybrid renderer gets new advanced material options, plus support for Allegorithmic's Substances.
Thursday, July 23rd, 2015
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Updated: GPU render engine gets speed boosts, instancing and SSS; also physical sky and Z-clipping.
Wednesday, December 18th, 2013
Free update to clever tool for relighting rendered images in real time includes native V-Ray support.
Tuesday, July 2nd, 2013
Hybrid biased/unbiased renderer gets final-quality GPU-based engine, new 'field mapping' technology.
Tuesday, June 25th, 2013
Vegetation scattering plugin now compatible with V-Ray, Maxwell, Arion, Octane and Thea Render.
Tuesday, February 19th, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Hybrid biased/unbiased render engine to get GPU-based real-time interactive preview.
Friday, October 19th, 2012
In bite-sized snippets: Blender 2.54, Thea Render, Indigo Renderer and Acropora 1.2.
Friday, September 24th, 2010