Changes cut cost of the facial mocap system for indie artists streaming to Unreal Engine by over $3,000/year.
Wednesday, November 17th, 2021
Changes cut cost of the facial mocap system for indie artists streaming to Unreal Engine by over $3,000/year.
Wednesday, November 17th, 2021
Latest beta of Blender 3.0 supports GPU rendering on AMD cards via the open source HIP framework.
Tuesday, November 16th, 2021
Renderer gets new decal system, support for USD lights, access to the Chaos Cosmos asset library.
Friday, November 12th, 2021
Open-source game engine gets better tonemapping, new UI theme editor, glTF export for editing scenes in DCC apps like Blender.
Thursday, November 11th, 2021
3D city generation software gets new terrain sculpting tools, IFC import and export, and better import of OpenStreetMap data.
Thursday, November 11th, 2021
3D modelling and rendering app gets new Primitive Slice tool and render-time Boolean system. Perpetual licences discontinued.
Wednesday, November 10th, 2021
See the latest features in the real-time collaboration platform, and prices for Omniverse Enterprise.
Tuesday, November 9th, 2021
SketchUp renderer gets new scattering and decal systems, big update to real-time render mode V-Ray Vision.
Friday, November 5th, 2021
Updated: digital painting software now natively supports Apple M1 processors, making brush performance 'up to 4.7x faster'.
Wednesday, November 3rd, 2021
iPad sketching app now lets users import and paint directly onto 3D models in OBJ or USDZ format.
Monday, November 1st, 2021
Drawing and painting app for iOS and Windows tablets gets 3D perspective grids, and new tools for adding motion to static images.
Saturday, October 30th, 2021
GPU production renderer gets new USD importer, Boolean clipping material, volumetric light linking.
Friday, October 29th, 2021
Wide-ranging update adds one-click object masking, AI filters for concept art and matte painting, and new anti-image-theft features.
Friday, October 29th, 2021