Popular renderer now officially available for C4D as well as Max, after four years in development.
Tuesday, January 8th, 2019
Popular renderer now officially available for C4D as well as Max, after four years in development.
Tuesday, January 8th, 2019
New optimised version of Cycles renders up to 2.4x faster than standard Blender on CUDA GPUs.
Monday, January 7th, 2019
Low-cost app lets users record full-body motion capture in FBX format using an HTC Vive or Oculus Rift.
Monday, January 7th, 2019
New open Python API will let developers create custom tools for the real-time animation software.
Sunday, January 6th, 2019
Neat plugin adds a particle-based snow layer to 3D scenes, or lets users paint the snow in manually.
Sunday, January 6th, 2019
One of the oldest 3D applications gets updated for current Hi-DPI displays and multicore CPUs, and gains a photon mapping system.
Friday, December 28th, 2018
Free volumetric system generates good-looking animatable clouds in real time inside Unreal Engine.
Thursday, December 27th, 2018
New cloud-based 3ds Max render management system is aimed at freelancers and smaller studios.
Monday, December 24th, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline.
Friday, December 21st, 2018
Update to free game engine improves workflow in the Asset Browser and Entity Outliner, particularly if working with slices.
Thursday, December 20th, 2018
Handy add-on transfers geometry and paint changes between the two apps without manual export.
Tuesday, December 18th, 2018
Nuke gets new Live Groups options and eGPU support; new Smart Vector tools and faster particle simulation in NukeX.
Friday, December 14th, 2018
Skin and muscle simulation plugin gets new solvers for faster, more controllable secondary dynamics.
Thursday, December 13th, 2018