Heavyweight lighting & look dev tool gets new public API, support for Lua scripting, improved performance.
Friday, May 15th, 2015
Heavyweight lighting & look dev tool gets new public API, support for Lua scripting, improved performance.
Friday, May 15th, 2015
€20,000 funding drive aims to make the open-source paint tool 'faster than Photoshop' on large images.
Monday, May 4th, 2015
Neat update to improve core performance, and add new facial tracking and Project Animal 2D animation tools.
Friday, April 10th, 2015
Production-proven look dev and rendering system gets big update. One seat free for commercial use.
Friday, April 3rd, 2015
Updated: markerless mocap system now captures up to three actors from 4 Kinects or 16 PlayStation Eyes.
Tuesday, February 24th, 2015
Free physically based renderer moves to new core architecture; renders 'at least two times faster'.
Monday, February 9th, 2015
Lots of new features for a service pack, including support for hair, SSS and Light Caches in V-Ray RT GPU.
Friday, December 12th, 2014
Image-based modelling and measurement tools get speed boost of up to four times on complex jobs.
Tuesday, December 9th, 2014
Unbiased renderer gets object scattering, big speed boosts. Pure GPU rendering coming in version 4.
Thursday, December 4th, 2014
Now shipping: update to After Effects 3D rendering plugin adds PBR, SSS, raytraced shadows, and more.
Wednesday, December 3rd, 2014
New versions of the compositing tools now shipping. Price up slightly from Nuke 8, but down for NukeX.
Wednesday, November 19th, 2014
Hybrid renderer to support motion blur, displacement, render channels on GPU. New OpenCL port soon.
Monday, November 17th, 2014
Check out this physically based, 100% parallelised 'next-gen' fluid simulator, soon available in beta.
Thursday, October 30th, 2014