Neat 3ds Max modifier cleans up bad deformations on animated models without losing mesh detail.
Tuesday, November 18th, 2014
Neat 3ds Max modifier cleans up bad deformations on animated models without losing mesh detail.
Tuesday, November 18th, 2014
Create basic muscle deformations with this new tool, intended to spark more developer interest in the topic.
Wednesday, July 9th, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here.
Wednesday, March 19th, 2014
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity.
Monday, July 29th, 2013
Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here.
Friday, May 10th, 2013
Juan Pablo Bouza releases new version of his free automatic rigging and skinning system for Blender 2.5x.
Wednesday, May 18th, 2011