May 30, 2016
Watch our pick of the show's hottest research - from new ways to 3D print Moomins to Schrödinger's Smoke. Read More »
September 17, 2015
Fix deformation errors without weight painting with this neat implemention of Rhythm & Hues' Delta Mush system. Read More »
September 1, 2015
Handy-looking plugin reorganises Max's UI to speed up skinning workflow, adds new 'bubble' envelope system. Read More »
June 30, 2015
Updated: interesting artist-friendly rigging tool now out in beta. Try it for free until the commercial release. Read More »
January 13, 2015
Cool work-in-progress Maya plugin promises complete automatic character setup, including muscles and facial coding. Read More »
November 18, 2014
Neat 3ds Max modifier cleans up bad deformations on animated models without losing mesh detail. Read More »
July 9, 2014
Create basic muscle deformations with this new tool, intended to spark more developer interest in the topic. Read More »
March 19, 2014
Major update adds new FX tools, new skinning system, lots of smaller features. See them all in action here. Read More »
December 24, 2013
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation. Read More »
July 29, 2013
New version of the Maya auto-rigging plugin now supports game engines including Unreal Engine and Unity. Read More »
May 10, 2013
Update to the particle plugin to add fluids, XPresso integration, full multi-threading. Check 'em all out here. Read More »
May 18, 2011
Juan Pablo Bouza releases new version of his free automatic rigging and skinning system for Blender 2.5x. Read More »