Blizzard artist speed models a mech a day for ten days - and creates social media panic in Japan.
Wednesday, March 6th, 2013
Blizzard artist speed models a mech a day for ten days - and creates social media panic in Japan.
Wednesday, March 6th, 2013
Updated: See the first test renders created with the plant modelling tool. And look - it can do mushrooms too.
Wednesday, March 6th, 2013
New Maya particle renderer produces 'pixel-identical' output to its 3ds Max sibling, runs on laptops.
Friday, February 22nd, 2013
Impressive update adds high-end rigid-body dynamics, true claylike sculpting to the open-source app.
Friday, February 22nd, 2013
New plugin integrates Thea Render engine inside Max, including support for Particle Flow and instancing.
Tuesday, February 19th, 2013
Updated and now shipping: Intuitive renderer adds more features for general 3D users, including improved SSS and HDRI editing.
Friday, February 15th, 2013
Mental ray rendering toolkit gets new Light Select and Diagnostic passes, better architectural light shader.
Thursday, February 14th, 2013
Update to renderer adds support for Alembic geometry, instancing within V-Ray RT, Hair Farm hair.
Thursday, February 7th, 2013
Imagination Technologies thinks so. We explore why its new raytracing cards could change how you work.
Tuesday, February 5th, 2013
Free update to the low-cost Mac-only 3D app adds ABF UV unwrapping, better ring and loop selection tools.
Friday, February 1st, 2013
Innovative new dedicated hardware gives real-time raytracing for the price of a high-end pro GPU.
Thursday, January 31st, 2013
New Live link to 3ds Max lets users design custom image-based light rigs and see results in V-Ray RT.
Tuesday, January 29th, 2013
Watch hair being rendered in Square Enix's next-gen game engine - including a rather odd demo of a beard.
Monday, January 28th, 2013