See how current Nvidia workstation and gaming GPUs compare in this real-world render benchmark test.
Friday, June 23rd, 2017
See how current Nvidia workstation and gaming GPUs compare in this real-world render benchmark test.
Friday, June 23rd, 2017
Simulate large scenes up to 20x faster with the Maya crowd tool's new intelligent instancing system. Redshift support also now added.
Friday, June 23rd, 2017
New plugin version of Mental Ray is the first for 3ds Max 2018. Use it for free, if not for network renders.
Thursday, May 11th, 2017
Popular GPU-based renderer coming to OS X. Maya version to ship first, with Cinema 4D and Houdini to follow.
Thursday, April 6th, 2017
3ds Max scene and render pass manager gets Deadline integration, 'universal render engine support'.
Friday, March 17th, 2017
Handy Maya plugin for streamlining look dev workflow can now control Redshift lens shaders from within the VPR window.
Friday, February 24th, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Updated: Nifty Maya lighting design plugin gets support for dome lights, option to import custom HDRIs.
Wednesday, January 25th, 2017
New free, time-unlimited edition lets artists try the Maya crowd simulation tool before they buy. Support for Redshift also added.
Monday, December 12th, 2016
Free update to Maya shader manager adds support for metadata, multiple shader libraries.
Friday, December 9th, 2016
For single-frame and viewport renders, at least. Things get interesting with network and sequence rendering.
Wednesday, November 16th, 2016
Naughty Dog's Christophe Desse explains how to use the renderer in production at Gnomon tomorrow. Watch free online.
Wednesday, October 26th, 2016
Get up and running with the GPU based renderer with Christophe Desse's complete four-hour video.
Monday, October 10th, 2016