Firm unveils new real-time VR and film production system based on its former Cinebox previz technology.
Wednesday, April 27th, 2016
Firm unveils new real-time VR and film production system based on its former Cinebox previz technology.
Wednesday, April 27th, 2016
Firm unveils two new editions of its GPU-based rendering technology designed for virtual reality work.
Thursday, April 7th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
See the month's best real-time work, including this futuristic pirate from Insomniac Games' Gavin Goulden.
Friday, April 1st, 2016
Source code of fur system used on Call of Duty: Ghosts out now. New CGU/GPU rigid body system in beta.
Tuesday, March 22nd, 2016
Video: Beautiful new reel shows particle effects and character animation rendered using the real-time viewer.
Friday, March 18th, 2016
Beautiful Ninja Theory-created demo showcases new open-world tech in the UE4 and Unity lighting system.
Thursday, March 17th, 2016
Promising new C4D renderer uses game engine techniques for fast, accurate physically based shading.
Friday, March 11th, 2016
Real-time tool for streaming, cleaning and retargeting mocap data gets built-in full-body rig editor.
Friday, March 11th, 2016
Modo 10.0v1 due out in Q2, and 'opens new doors' for games and VR. Modo 10.1 and 10.2 to follow.
Tuesday, March 8th, 2016
See the best real-time models uploaded to the site this month: from a Yellow Submarine to Dark Souls 3.
Tuesday, March 1st, 2016
First 50 artists to enter the new online model-viewing service's animation contest each get $50. Best one wins $1,000.
Wednesday, February 24th, 2016