Cloud-based AI facial rigging service generates 'real-time faces' for use in Maya, Unity and UE4.
Thursday, August 11th, 2022
Cloud-based AI facial rigging service generates 'real-time faces' for use in Maya, Unity and UE4.
Thursday, August 11th, 2022
Updated with Christmas and New Year deals: save money on CG software, hardware and assets.
Thursday, December 23rd, 2021
See what's new in RenderMan, Redshift, Enscape, R3DS Wrap and Render Manager 2 for 3ds Max.
Thursday, December 2nd, 2021
Sign up now to test this promising next-gen AI-trained automated facial rigging system for games.
Monday, November 22nd, 2021
New Gnomon Workshop tutorial reveals how to prepare 3D scans for use in production pipelines.
Monday, September 27th, 2021
New $45 Maya retopology plugin transfers the proportions of a raw 3D scan to a low-poly mesh suitable for use in animation work.
Sunday, August 29th, 2021
Create production-ready 3D character models with The Gnomon Workshop's detailed new tutorial.
Tuesday, July 6th, 2021
Updated: Check out our list of great seasonal deals on CG software, plugins, stock assets and hardware.
Monday, November 30th, 2020
Can't wait for Houdini 18.5? Check out the neat new topology transfer and rendering options available in Houdini 18 today.
Wednesday, July 8th, 2020
Save money this month with these great seasonal deals on CG software, hardware and assets.
Friday, November 29th, 2019
Unique tool for retopologising facial and full-body scan data gets accurate new BlendWrapping mode, new sculpting brushes.
Wednesday, June 19th, 2019
New tech demo is a 'first attempt' at rendering photorealistic real-time characters in the game engine.
Tuesday, March 19th, 2019
Updated with discounts valid until the New Year, including Affinity Photo and Marmoset Toolbag.
Thursday, November 23rd, 2017