Jason Lewis runs through the specs of Nvidia's new top-of-the-range pro GPU, and reveals some early benchmark results.
Thursday, March 19th, 2015
Jason Lewis runs through the specs of Nvidia's new top-of-the-range pro GPU, and reveals some early benchmark results.
Thursday, March 19th, 2015
RenderMan-compliant renderer used on Elysium now available for 3ds Max. The first licence is free.
Thursday, March 19th, 2015
Updated, now shipping: Cinema 4D particle tool gets new FLIP fluid solver, particle-based dynamics.
Wednesday, March 18th, 2015
Updated: VFX-friendly paint app gets new greenscreen and video-repair tools. Now out on Steam for $49.99.
Monday, March 16th, 2015
Now shipping: Indie facial-capture software now lets Kinect 2 users record up to six actors in real time.
Monday, March 16th, 2015
Markerless facial mocap system now supports the Intel RealSense sensor. Use it to create a $510 wearable camera rig.
Friday, March 13th, 2015
Library of add-ons for compositing apps gets 8 new tools, including a Walking Dead-style Texturize effect.
Thursday, March 12th, 2015
Bcreative and Bpipeline product suites cover the studio's full range of tools, from 3D and compositing to asset management.
Monday, March 9th, 2015
Now shipping. Texturing app gets new procedural tools, better baking. Income cap relaxed on Indie licence.
Wednesday, March 4th, 2015
See the tech behind Unity 5's new real-time global illumination in action in this neat new demo video.
Wednesday, March 4th, 2015
Now shipping: leading game engine gets real-time GI, physically based shading, new audio-editing tools.
Tuesday, March 3rd, 2015
New product based on the core technology from the Bitsquid engine to go on show at GDC 2015.
Monday, March 2nd, 2015
Indie-game-focused version of Maya to get new brush-based sculpting and UV workflows, PBR shading.
Monday, March 2nd, 2015