3ds Max scattering and modelling plugins get 'up to 100%' speed boost on V-Ray renders, new UI to manage large scenes.
Tuesday, April 12th, 2016
3ds Max scattering and modelling plugins get 'up to 100%' speed boost on V-Ray renders, new UI to manage large scenes.
Tuesday, April 12th, 2016
Long-awaited update adds support for pure GPU rendering. Supports multiple AMD, Nvidia or Intel GPUs.
Monday, April 11th, 2016
Veteran Japanese 3D modelling app comes to Macs for the first time - and even gets RenderMan support.
Friday, April 8th, 2016
Support for CPU rendering, skinned characters and Brigade path tracing - plus OctaneImager, an entire new compositing app.
Thursday, April 7th, 2016
Videos: see all the new features in action, from tools for games artists to new UV and UDIM workflows.
Thursday, April 7th, 2016
Updated: Real-time visualisation software gets improved GI, AO, depth of field - and now VR support.
Wednesday, April 6th, 2016
Now officially shipping: formerly Windows-only compositor now available on Mac. Linux version due later this year.
Friday, April 1st, 2016
Promising new tree-generation tool gets intelligent polygon reduction, new advanced growth parameters.
Thursday, March 31st, 2016
Posted on Autodesk's AREA forum, but not confirmed officially yet. Some information about new features too.
Tuesday, March 29th, 2016
Updated: See the new scene editor and a side-by-side performance comparison with LightWave 2015.
Tuesday, March 29th, 2016
Updated: Tool for denoising images generated in renderers like Arnold and V-Ray now starts at $20/month.
Monday, March 28th, 2016
3ds Max physics plugin gets better liquid simulation and particle caching, plus support for Alembic.
Thursday, March 24th, 2016
Free 1.5.4 update turns the app also known as Manga Studio into a robust, low-cost 2D animation tool.
Friday, March 18th, 2016