Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Free GPU-based renderer now supports interactive viewport rendering and V-Ray materials.
Thursday, June 29th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Updated: X-Particles dev Insydium posts price info and full demo video for its upcoming Cycles 4D plugin.
Tuesday, October 4th, 2016
Latest plugin version of Iray provides fast, GPU-based, physically accurate render previews inside Cinema 4D.
Thursday, September 8th, 2016
Videos: See the new ART renderer, revamped UI, and updates to the UV and modelling tools in action here.
Monday, April 18th, 2016
Big update to game engine includes new Sequencer cinematics editor. Source code for the upcoming VR Editor also available.
Wednesday, April 6th, 2016
Now officially shipping: Open-source renderer gets major speed boosts, support for AOVs. New 3ds Max exporter to come.
Wednesday, September 2nd, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
Physically based renderer adds spotlights, OpenVDB and UDIM support, smart selective sampling.
Thursday, January 29th, 2015
Check out this physically based, 100% parallelised 'next-gen' fluid simulator, soon available in beta.
Thursday, October 30th, 2014
Physically accurate $19 Photoshop plugin lets users mix colours as if they were real oils or watercolours.
Tuesday, July 29th, 2014
Good update for games artists adds physically correct shading, layered GLSL shaders, in-viewport IBL.
Friday, April 4th, 2014
Updated: Real-time render toolkit for games gets complete scene editor, support for physically based shaders.
Saturday, December 7th, 2013