Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Updated: Get this photorealistic female head based on scan data. Now rigged and ready to animate.
Wednesday, November 1st, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Now shipping: Update extends the sculpting and painting app's Smart Materials and retopo systems, adds support for RenderMan rendering.
Wednesday, September 27th, 2017
Material authoring app gets new skew correction masks when baking maps, improved HBAO.
Friday, June 30th, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI.
Wednesday, June 21st, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017
Download a free Unreal Engine 4 scene with a scanned model of a male head and 4K skin textures.
Sunday, April 16th, 2017
Streamlined iPad modelling app is aimed at pro users, and optimised for the iPad Pro and Apple Pencil.
Friday, April 7th, 2017
Free(ish) tool for creating rigged 3D human characters gets support for PBR shading, image-based lighting.
Friday, March 24th, 2017
Check out the feature set for the new, not-quite-PBR real-time render engine due in Blender 2.8 this year.
Friday, March 24th, 2017
Master PBR shading workflows in Substance Painter and UE4 with Riot Games' Nick Reynolds' detailed guide.
Friday, March 24th, 2017