Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Now shipping: First update to LightWave in three years adds new PBR and volumetric renderer, plus new 3ds Max-style modifier stack.
Monday, January 1st, 2018
Powerful GPU-based renderer now available for viewport and offline renders in Unity. Free on one GPU.
Monday, December 18th, 2017
Crowd animation tool for 3ds Max and Cinema 4D gets new Unreal Engine plugin, multi-scene loader, physically based render engine.
Friday, November 24th, 2017
Get free scans of ground materials, rocks and vegetation from Quixel's newly revamped online library.
Wednesday, November 22nd, 2017
Online library C4D Center updates its set of free .c4d materials. Register on the site for hundreds more free resources.
Sunday, November 12th, 2017
Updated: Scan-based figures work in 3ds Max, Cinema 4D, Maya - and now Blender, Unity, Unreal Engine.
Sunday, November 12th, 2017
Updated: Get this photorealistic female head based on scan data. Now rigged and ready to animate.
Wednesday, November 1st, 2017
Update to the tree-generation tool adds PBR support; new modelling, animation and export options. Price of a perpetual licence down $500.
Thursday, October 26th, 2017
Now shipping: Update extends the sculpting and painting app's Smart Materials and retopo systems, adds support for RenderMan rendering.
Wednesday, September 27th, 2017
Material authoring app gets new skew correction masks when baking maps, improved HBAO.
Friday, June 30th, 2017
Now shipping: Big update to 3D character animation software adds new morph animation toolset, PBR viewport, HDRI baking, real-time GI.
Wednesday, June 21st, 2017
Open format for exchanging 3D assets between game engines or web apps now supports physically based rendering.
Saturday, June 17th, 2017
Release improves speed and quality, adds new physically based shaders. Updated: new Houdini plugin HtoA 2.0 now available.
Friday, April 21st, 2017