3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline.
Friday, December 21st, 2018
3ds Max edition now shipping: tool for converting 3D scenes to WebGL apps gets HDR render pipeline.
Friday, December 21st, 2018
Hotly tipped real-time Cinema 4D PBR render engine gets first paid release. Version 1.0 due next year.
Monday, December 17th, 2018
New policy lets Megascans users subscribe purely to Quixel Bridge and Quixel Mixer for $19/month.
Monday, December 10th, 2018
Get free scans of bread and vegetables in OBJ, FBX or Cinema 4D format with 8K PBR textures. Commercial use.
Sunday, December 9th, 2018
Material authoring software gets PBR Render node, faster texture baking on Nvidia's new RTX GPUs.
Thursday, December 6th, 2018
Newly updated digital nature tools available as rental-only product bundles, not individual purchases.
Tuesday, December 4th, 2018
Veteran open-source subdivision modelling tool gets support for PBR materials, new Booleans system.
Monday, December 3rd, 2018
Videos: See five things to love about the open-source 3D app, from the new UI to rendering and 2D animation tools.
Friday, November 30th, 2018
New game engine lets users create iOS augmented reality apps via a simple drag-and-drop workflow.
Monday, November 19th, 2018
Free app for exporting Megascans assets to other software gets live links to 3ds Max, Houdini, Toolbag.
Thursday, November 8th, 2018
Open-source physically based renderer gets new toon shading and image post-processing options.
Wednesday, November 7th, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
Game dev Mike Voeller's promising free app turns source images into texture maps for PBR shading.
Thursday, October 18th, 2018