Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
Production renderer and look dev suite gets OpenColorIO support, USD export, Open Image Denoise.
Friday, March 27th, 2020
Check out the new features in Foundry's family of compositing tools, broken down by edition.
Thursday, February 20th, 2020
Material-authoring software to get new colour management tools, new curvature baker, and UX updates.
Thursday, December 19th, 2019
GPU renderer gets updated RTX acceleration, new spectral sky and daylight system, ACES support.
Tuesday, December 3rd, 2019
Ex-Lucasfilm engineer Darby Johnston's shot review tool is engineered for serious VFX and animation work.
Sunday, November 24th, 2019
Updated: Sapphire 2020 ships. Release adds OpenColorIO support, new lens whacking effect.
Thursday, November 21st, 2019
Base edition of the software gets neat Healing Brush-like Inpaint node; NukeX gets VR compositing tools from Cara VR.
Sunday, September 29th, 2019
CryEngine 5.6 to add layered microfacet materials. CryEngine 5.7 to see real-time ray tracing, big animation update.
Monday, May 13th, 2019
Industry open-source initiative to 'support and drive collaboration' around OpenCue render manager.
Friday, May 3rd, 2019
Game engine gets support for real-time ray tracing on Nvidia GPUs, plus new animation and virtual production tools.
Wednesday, April 3rd, 2019
Video: see the new destruction toolset due in Unreal Engine 4.23. Cloth, character physics to follow.
Thursday, March 21st, 2019
Update improves Mari's handling of colour spaces and selection groups. Mac users get the same features - but in Mari 3.4, not 4.1.
Tuesday, June 12th, 2018
Amazing new VR toolset lets artists stream complex VFX assets into game engines via point clouds.
Tuesday, August 8th, 2017