K600, K2000, K2000D and K4000 graphics cards fill out the medium-high end of Nvidia's pro line-up.
Thursday, March 7th, 2013
K600, K2000, K2000D and K4000 graphics cards fill out the medium-high end of Nvidia's pro line-up.
Thursday, March 7th, 2013
See the new APEX Turbulence system in use to create swirly effects for the free-to-play mech shooter.
Thursday, January 31st, 2013
New feature works like AOVs in other software for 'instant relighting' and stylised render effects.
Monday, December 10th, 2012
Features in next major release of Max's GPU-based render engine to include dispersive caustics.
Friday, September 28th, 2012
Retail distribution discontinued for MetaSL shader authoring tool bundled with Autodesk software.
Saturday, April 7th, 2012
See 100,000 strands simulated purely on the GPU. PhysX tech to form part of Unreal Engine 4, too.
Monday, March 12th, 2012
GPU-based dynamic fracturing system will form part of APEX physics framework, says developer.
Monday, March 12th, 2012
New video shows real-time simulation of rigid bodies and mCloth - but is it GPU-accelerated?
Tuesday, March 6th, 2012
Jason Lewis puts Nvidia and AMD's latest professional graphics cards through a battery of real-world tests.
Tuesday, October 4th, 2011
Integration of mental ray and iray into 3ds Max and Maya takes an unexpected turn for the better.
Friday, September 30th, 2011
Absorption into Nvidia's internal ARC team is not the beginning of the end for mental ray, say key staff.
Tuesday, May 31st, 2011
CS5's GPU-accelerated features speed up workflow - but your choice of card isn't as crucial as you think.
Wednesday, March 16th, 2011
Texturing tool gets new mirror function, fractal noise shaders and Python integration - but no official support for ATI GPUs yet.
Thursday, January 27th, 2011