Firm's old Omen gaming laptop is respecced as a "gorgeous, thin and light" system for graphics pros.
Wednesday, April 15th, 2015
Firm's old Omen gaming laptop is respecced as a "gorgeous, thin and light" system for graphics pros.
Wednesday, April 15th, 2015
Fire bananas at flags, pour goop on armadillos and melt bunnies in this real-time multiphysics test scene.
Tuesday, March 31st, 2015
GPU-based renderer gets support for instancing, AxF material format. New Maya plugin and server edition also in development.
Monday, March 23rd, 2015
Jason Lewis runs through the specs of Nvidia's new top-of-the-range pro GPU, and reveals some early benchmark results.
Thursday, March 19th, 2015
Get the full C++ source of the top game physics system, including the clothing and destruction libraries.
Thursday, March 5th, 2015
Free download adds support for hair and subdivision controls for NURBS and sub-Ds. Works with Maya 2015.
Friday, February 20th, 2015
Check out an neat video of Nvidia's upcoming GPU-based progressive ambient occlusion system.
Monday, December 1st, 2014
Check out Nvidia's new voxel GI tech demo - and test whether the moon landings were faked in the process.
Tuesday, November 11th, 2014
More RAM, newer CPUs and GPUs and faster SSDs than previous Z-Series pro graphics workstations.
Wednesday, September 10th, 2014
Both firms announce replacements for entire current line of pro GPUs. Check out the new cards' stats here.
Wednesday, August 13th, 2014
Discover how to unlock the new engine built into 3ds Max and Maya 2015 to send Nvidia your feedback.
Tuesday, July 8th, 2014
Update to GPU-based renderer adds displacement, per-object motion blur; speeds up hair renders 20 times.
Tuesday, June 10th, 2014
Much-anticipated GPU renderer offers unusual materials-agnostic workflow, competitive €295 price.
Wednesday, May 28th, 2014