Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds.
Wednesday, January 18th, 2017
Discover production techniques for modeling and baking normal maps with Riot Games' Nick Reynolds.
Wednesday, January 18th, 2017
Texture-creation app gets eight new filters for blending and editing 3D scanned real-world materials.
Friday, December 16th, 2016
Toolset for turning Blender scenes into interactive web apps gets improved Normal Editor, more shading options.
Thursday, September 1st, 2016
Big update to renderer adds new denoising function, texture baking, support for multiple interactive render regions.
Monday, May 16th, 2016
New node-based image editor lets users design normal maps and preview the result in a PBR viewport.
Monday, February 15th, 2016
Editing, compositing and effects app gets new 3D rendering, animation options, plus $299 Boris FX titling plugin 3D Objects thrown in free.
Wednesday, November 18th, 2015
Open-source paint tool gets better PSD support, new tangent normal brush engine to paint normal maps.
Friday, September 4th, 2015
Photoshop CC 2015 adds new normal mapping and poly reduction options, smart noise and film grain.
Thursday, June 18th, 2015
Updated: New GPU-accelerated tool generates games texture maps from photographic source images.
Tuesday, December 10th, 2013
Update to $40 normal map creation tool adds real-time 3D preview, multi-core support, PSD export.
Sunday, June 24th, 2012
Generate and preview normal and AO maps entirely inside Photoshop with this intuitive new plug-in.
Friday, November 25th, 2011
Developer Teddy Bergsman releases nDo plug-in for Photoshop free of charge. Hats off to the man.
Monday, October 18th, 2010