Amazing next-gen update to the game engine promises dynamic GI - and the end of polygon budgets.
Wednesday, May 13th, 2020
Amazing next-gen update to the game engine promises dynamic GI - and the end of polygon budgets.
Wednesday, May 13th, 2020
JangaFX's hotly tipped real-time gaseous fluid simulation tool gets a node graph and animation timeline - and an unlimited new trial edition.
Monday, May 4th, 2020
See an intriguing preview of new texturing features in the popular perpetually licensed image editor.
Friday, April 17th, 2020
Nice workflow update gives the open-source image editor Photoshop-like tool groups, faster PSD import, new 3D Transform tool.
Monday, March 2nd, 2020
Get textures of wall materials from CGI Vault. TIFF format, with normal and height maps. Commercial use.
Sunday, February 9th, 2020
Neat open-source tool authors PBR texture maps using a Substance Designer-like node graph workflow. 0.8 update now out.
Sunday, January 26th, 2020
Neat 'open use' tool exports 3D terrains or heightmaps to DCC tools and game engines, at up to 65K resolution.
Friday, January 10th, 2020
Material-authoring software to get new colour management tools, new curvature baker, and UX updates.
Thursday, December 19th, 2019
Fun new app turns elevation data into 3D terrain and renders path-traced stills or turntable animations.
Sunday, October 20th, 2019
VFX and finishing software gets new AI-based sky extraction system, plus the option to extract mattes from motion vector data.
Thursday, July 25th, 2019
Now shipping: compositing software gets AI-driven depth and normal map generators, support for Cryptomatte and OFX plugins.
Tuesday, April 16th, 2019
Material authoring tool gets neat new 'Shape Splatter' system, plus initial release of new Python API.
Friday, July 20th, 2018
New versions of Quixel Suite tools to improve integration with Photoshop, add support for macOS.
Wednesday, March 14th, 2018