3D texture painting software gets long-awaited ability to paint across UDIM tiles. Check out the other new features here.
Friday, July 24th, 2020
3D texture painting software gets long-awaited ability to paint across UDIM tiles. Check out the other new features here.
Friday, July 24th, 2020
Read our run-down of the key new features in the game engine, from better ray tracing to AI-driven character posing.
Thursday, July 23rd, 2020
See the new features in Pixologic's sculpting software, including better instancing and poly modeling - and an eye-catching set of cloth tools.
Thursday, July 23rd, 2020
Compositing and editorial tools get USD import, licence roaming, new synchronous shot review system.
Wednesday, July 22nd, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020
Sizeable update to the free AAA game engine introduces new UI, plus white box testing and node-based landscape authoring tools.
Monday, July 20th, 2020
Image viewer and playback tool provided with Shotgun gets new prorgressive loading system to speed up work on long playlists.
Saturday, July 18th, 2020
Latest free build of Otoy's new tool for sculpting animation caches speeds up playback 'about 10x' and adds a readymade toon material.
Friday, July 17th, 2020
Real-time gaseous fluid simulator gets neat new GPU particle system for finer, wispier smoke effects.
Friday, July 17th, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again.
Thursday, July 16th, 2020
Versatile 3D particle system now supports volumetric rendering for effects like smoke, fire and dust.
Thursday, July 16th, 2020
Sizeable update to the multiphysics plugin adds new scene geometry queries, better Alembic support.
Tuesday, July 14th, 2020
Big update to the image-based modeling software boosts performance and adds new laser scan registration app 3DF Scarlet.
Thursday, July 9th, 2020