Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.
Friday, July 23rd, 2021
Modelling and rendering app gets new Curve Booleans system, plus updates to scene testing, the mPath renderer, and USD support.
Friday, July 23rd, 2021
Digital painting app gets Photoshop-style Adjustment layers, improved layer masking, plus image alignment guides and grids.
Wednesday, July 21st, 2021
Render previews or final frames faster on multi-core CPUs with the latest beta of the compositing app.
Wednesday, July 21st, 2021
Sizeable update to the CG studio management platform reworks artists' timecards, and introduces a new rules-based payroll system.
Saturday, July 17th, 2021
In beta: optical mocap software's new 'Quantum Solver' can track 10 actors simultaneously. See all of its new features and new pricing.
Tuesday, July 13th, 2021
Long-awaited major update to the sculpting and painting app ships. Check out the new features, and changes to pricing and plugins.
Tuesday, July 13th, 2021
Free physically accurate GPU renderer gets new toon shading mode and deformation motion blur.
Monday, July 12th, 2021
Versatile modelling toolkit gets neat new tools for retopologising high-res ZBrush character sculpts.
Monday, July 12th, 2021
Big free update to the real-time rendering and look dev tool adds neat texturing and lighting features, RTX-accelerated render denoising.
Thursday, July 8th, 2021
Compositing and effects software gets new camera tracking features. Now certified for use on systems with AMD as well as Intel CPUs.
Friday, July 2nd, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini.
Wednesday, June 30th, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here.
Wednesday, June 30th, 2021
Effects plugin suite for compositing apps gets new tools for creating 3D particle systems, plus nine new GPU-acclerated cinematic effects.
Friday, June 25th, 2021