New Layout tool lets users edit timing or visual properties of crowd sims without re-running the simulation.
Friday, February 19th, 2016
New Layout tool lets users edit timing or visual properties of crowd sims without re-running the simulation.
Friday, February 19th, 2016
Already partly rolled out in C4D R16 and R17, but the full switchover will take 'several more releases'.
Wednesday, February 17th, 2016
New update to $150 edition of Mari for game artists loosens restrictions on bit depth and object count.
Wednesday, February 10th, 2016
Long-awaited update to popular lighting toolkit adds new highlight design and HDR baking workflows.
Wednesday, February 10th, 2016
Update extends renderer's HDRI design and toon rendering capabilities and adds support for camera motion blur in animations.
Thursday, February 4th, 2016
GPU-based renderer's interesting new scene format lets users export Maya Fluids sims to Cinema 4D, or C4D particles to Maya.
Tuesday, February 2nd, 2016
Updated Cineware 3.0 plugin now preserves Takes and Physical or Sketch and Toon render settings in imported C4D files.
Friday, January 29th, 2016
Update to mesh-editing tool adds support for creating multi-material prints, plus new mesh Unwrap option and SVG export.
Monday, January 25th, 2016
Update to renderfarm management system expands job-submission capabilities of the ArtistView UI.
Monday, January 25th, 2016
Updated: Free R2 update adds new edge wear presets, Quixel-like Dynamask system to the powerful collection of Mari tools.
Friday, January 22nd, 2016
Promising real-time PBR render engine now supports C4D's standard renderer for final-quality images.
Friday, January 15th, 2016
Updated, now shipping: VFX-friendly paint package to get new automated video-repair tools, better particle and foliage painting.
Friday, January 15th, 2016
Check out Blender.org's list of code branches to watch this year, from this nifty new fracture modifier to OpenVDB support.
Wednesday, January 6th, 2016