Create realistic clouds without sims by converting any 3D geometry to a volume. Also works for fireballs.
Tuesday, December 22nd, 2015
Create realistic clouds without sims by converting any 3D geometry to a volume. Also works for fireballs.
Tuesday, December 22nd, 2015
Share physically based materials between host apps or mental ray with the plugins' new MDL format.
Tuesday, December 22nd, 2015
Updated: Cloud-based platform for turning 3D models into interactive presentations gets VR capabilities, new desktop app.
Monday, December 21st, 2015
Texture painting software gets updated brush engine, plus new Dota 2, car paint and velvet shaders.
Friday, December 18th, 2015
Maya hair plugin gets first big update in several years, improving viewport performance and grooming tools.
Wednesday, December 16th, 2015
Free update for registered users adds new camera matching and digital matte painting toolset.
Monday, December 14th, 2015
Subscriber-only update adds option to import or export weight maps, new baking and LOD functionality.
Friday, December 11th, 2015
Game engine gets support for dynamic raytraced reflections, updates to particles and 2D physics.
Wednesday, December 9th, 2015
Maya plugins for browsing shaders get new search and favourites options. Base edition is still free.
Tuesday, December 8th, 2015
Video: See the updates to the Max Creation Graph and new real-time decals workflow for the TextPlus tool.
Wednesday, December 2nd, 2015
Quixel's CEO tells us how he ate gruel for months to develop killer texturing tools - only to keep giving them away free.
Wednesday, December 2nd, 2015
Updated: Image-based modelling tool gets more flexible, higher-res capture process, WebGL export.
Wednesday, December 2nd, 2015
Cinema 4D particles tool gets new audio modifier and trail deformer. Price of floating licences reduced.
Tuesday, December 1st, 2015