Open-source 2D animation toolset gets its own dedicated workspace, new work modes and fill options.
Wednesday, June 14th, 2017
Open-source 2D animation toolset gets its own dedicated workspace, new work modes and fill options.
Wednesday, June 14th, 2017
Popular production tracking system gets new auto-installation system; new standalone publishing app.
Wednesday, June 14th, 2017
Updated: Long-awaited update to the sculpting tool adds real-time Booleans, vector displacement meshes, eight new deformers.
Tuesday, June 13th, 2017
Latest updates to markerless mocap tool permit real-time tracking via Kinect game sensors.
Monday, June 12th, 2017
Physically based renderer gets new image-denoising system, support for MERL and AxF materials, plus new readymade lighting assets.
Thursday, June 8th, 2017
Update improves GPU rendering, adds support for Arnold's alShader, OSL, scenes created in other versions of V-Ray.
Thursday, June 1st, 2017
Big update to the Photoshop plugin for adding depth of field to renders adds scores of power features.
Wednesday, May 31st, 2017
Now available in public beta: pro-grade $50 image-editing tool gets toggleable 'light UI' for layout work; freehand stroke stabilisation.
Wednesday, May 31st, 2017
Big update to game engine adds volumetric fog; plus new physics, animation and VR editing features.
Friday, May 26th, 2017
3D painting package gets option to edit paint already committed to a model, plus new 'individual subscription' licensing system.
Friday, May 26th, 2017
Real-time markerless facial mocap system gets new tools for fine-tuning animations, built-in preview characters.
Friday, May 26th, 2017
Promising new rotoscoping tool gets support for GUI scaling, improvements to the built-in image viewer and shape export to Nuke.
Thursday, May 25th, 2017
Free editing and compositing app gets new audio and 360 degree video tools; support for 4K footage.
Friday, May 19th, 2017