Real-time visualisation tool gets new toolsets for sky lighting, rain, grass and fur in the Pro edition; better workflow in the base edition.
Wednesday, November 7th, 2018
Real-time visualisation tool gets new toolsets for sky lighting, rain, grass and fur in the Pro edition; better workflow in the base edition.
Wednesday, November 7th, 2018
Fluid simulator gets support for instancing sims, plus volumetric rendering on the GPU via V-Ray Next for Maya.
Tuesday, November 6th, 2018
3D clothing design software gets handy new brush-based sculpting, 3D sewing and remeshing tools.
Tuesday, November 6th, 2018
After Effects tool suite's Particular and Form plugins get eyecatching new gaseous fluids capabilities.
Wednesday, October 31st, 2018
Now shipping: see videos of the new GPU rendering features and the new hair and toon shaders.
Friday, October 26th, 2018
See Unity's new framework for authoring complex GPU-driven FX and nifty 'synthetic director' system.
Thursday, October 25th, 2018
Real-time lighting design tool gets new gamma control for images, plus option to batch import HDRIs.
Thursday, October 25th, 2018
Update to the renderer adds a Modo-style Round Corners shader and normal map blending; further speeds up adaptive subdivision.
Tuesday, October 23rd, 2018
Sub-$100 Mac-only 3D software gets support for PBR materials, glTF export, new dark UI theme.
Friday, October 19th, 2018
Big update to the 3ds Max particle plugin's fluid simulation tools adds new options for generating waves, water levels and diffusion effects.
Wednesday, October 17th, 2018
Designer-friendly 3D software gets support for layered decals, FBX and STL import, interactive web export for design reviews and AR.
Tuesday, October 16th, 2018
Desktop edition gets long-awaited workflow improvements; 'real' Photoshop due on iOS next year.
Tuesday, October 16th, 2018
Update adds depth passes for native 3D layers, new expressions engine, new Lumetri Color controls.
Monday, October 15th, 2018