Soft8Soft releases Verge3D 2.14 for 3ds Max and Blender
Soft8Soft has released Verge3D 2.14 for 3ds Max and Blender, the latest version of its framework for converting 3D scenes into WebGL-based web applications.
Both updates introduce new options for creating interactive parametric models, as shown in the video above, and reimplement support for creating augmented reality experiences via WebXR.
Set up parametric models that users can adjust in the browser
Both editions of the software implement new features for creating interactive parametric models via Puzzles, the visual programming system used in Verge3D.
New ‘get morph factor’ and ‘set morph factor’ puzzles streamline the process of creating web apps in which the user can control the form of a model in their browser: for example, for use in product configurators.
The 3ds Max edition also supports Max’s native Morpher modifier.
Support for augmented reality via the WebXR API reinstated
In addition, the option to make web apps AR-capable – previously introduced then dropped due to changes in the new WebXR API – has been reintroduced.
At the time of posting, the only mobile browser to support WebXR is Chrome for Android, but other browsers are expected to support the augemented reality standard in future.
Other new features common to both editions of the software include a Texture From Text puzzle, which makes it possible to use custom fonts in the apps Verge3D generates; and a normal map generator puzzle.
3ds Max users get support for the Physical Camera Exposure Control
The 3ds Max edition of the software also supports Max’s Physical Camera Exposure Control, making it possible to use camera properties like ISO, f-stop and shutter speed within Verge3D.
In addition, Verge3D can now calculate camera clipping planes automatically if they aren’t set in 3ds Max.
The features unique to the Blender version are mainly changes to Puzzles: you can find a full list for both editions via the links below.
Pricing and availability
Verge3D 2.14 is available for Blender 2.79 and 2.80, and 3ds Max 2017+.
The software can be trialled for free; for production, a personal licence costs $290, a team licence costs $990, and an enterprise licence – which gets you source code access – costs $2,990.