Volume 2 now available: master the Maya soft tissue simulation tool with The Gnomon Workshop's comprehensive two-part guide.
Friday, September 8th, 2023
Volume 2 now available: master the Maya soft tissue simulation tool with The Gnomon Workshop's comprehensive two-part guide.
Friday, September 8th, 2023
Now out of preview: read our pick of the new features in UE5, from rendering OpenVDB files to the new Skeletal and Panel Cloth Editors.
Wednesday, September 6th, 2023
Maya muscle and soft tissue simulation plugin gets new CUDA-based GPU solver, plus option to visualise stretching in the viewport.
Thursday, August 10th, 2023
Read our run-down of the latest features in UE5, from procedural content and Substrate materials to Chaos Flesh.
Friday, May 12th, 2023
Popular Maya tissue simulation plugin gets improved collision detection, plus new tissue stifness and simulation damping controls.
Thursday, March 2nd, 2023
Ace real-time physics tool now lets you pose characters simply by pulling them around like puppets.
Wednesday, November 30th, 2022
Beautiful new demo shows millions of strands of CG hair, rendered in real time in 4K on a PlayStation 5.
Wednesday, August 10th, 2022
Read a detailed run-down of new features in the procedural 3D app, including updates to simulation, creature effects, Solaris and Karma.
Thursday, July 21st, 2022
See a full list of new features in the next version of Houdini, including updates to creature effects, fluid simulation, Solaris and Karma.
Monday, July 18th, 2022
Popular soft tissue simulation plugin gets its first major update in two years. See the new features.
Thursday, March 31st, 2022
Buyout of leading character rigging and simulation tools developer strengthens Unity's portfolio of digital human and creature tech.
Tuesday, January 25th, 2022
Check out the key tools in this big update to the procedural 3D app: from muscles, multiphysics and Pyro simulations to Karma XPU.
Wednesday, October 27th, 2021
Neat new plugin adds realistic dynamics to machines, muscles, cloth and hair in the Maya viewport.
Tuesday, August 3rd, 2021