Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Latest extension suddenly makes the 'lite' version of Maya for games artists a much more powerful proposition.
Thursday, December 5th, 2013
Control deformations and particles with this CUDA-based tool to scatter and manipulate points on a mesh.
Monday, December 2nd, 2013
Updated: Browse stock content directly inside Maya via former MPC TD's new cloud-based marketplace.
Friday, November 29th, 2013
Update to the GPU-based renderer adds progressive rendering. Modo and Softimage editions mooted.
Tuesday, November 26th, 2013
Watch the Pixar TD's entire 2008 training DVD on his website, along with downloadable project files.
Friday, November 22nd, 2013
Maya version of the renderer gets improved relighting workflow, geometric area lights, better SSS.
Wednesday, November 20th, 2013
Free experimental versions of the plugins let other apps import Houdini Digital Assets in editable form.
Wednesday, November 20th, 2013
Learn from 14 of the world's leading games and VFX artists in the online classes, from 16-31 December.
Thursday, November 14th, 2013
Free cloud-based system based on Donya Labs' Simplygon technology automates creation of LOD assets for games.
Thursday, November 14th, 2013
Jason Lewis puts 11 of the leading current workstation graphics cards through a battery of real-world tests.
Thursday, November 7th, 2013