The Making of 'Totem' sets out how the magazine illustration was created in ZBrush, Maya and SpeedTree.
Wednesday, January 22nd, 2014
The Making of 'Totem' sets out how the magazine illustration was created in ZBrush, Maya and SpeedTree.
Wednesday, January 22nd, 2014
Access hours of training videos and session handouts for free, particularly if you're a Max or Maya user.
Thursday, January 2nd, 2014
Watch 45 minutes of free video training on creating custom pipeline tools for 3ds Max and FumeFX.
Saturday, December 28th, 2013
Try NewTek's innovative new tool for sculpting animation caches by hand. Works with most 3D packages.
Saturday, December 28th, 2013
Jesus Rodriguez Nieto's work-in-progress tech aims to automate skinning, secondary deformation.
Tuesday, December 24th, 2013
Updated: Development partner Otoy makes streaming and OctaneCloud technology available free forever.
Monday, December 23rd, 2013
Maya particle renderer adds Magma toolkit from 3ds Max edition, better surfacing and shadowing options.
Wednesday, December 18th, 2013
Disney veteran Frederic Durand's Light and Shadow shows that good lighting is about more than just lights.
Monday, December 16th, 2013
Maya fur plugin adds procedural feather geometry, new grooming tools, support for OpenSubdiv.
Friday, December 13th, 2013
Maya crowd simulator adds support for compound bone systems, more advanced actor interactions.
Friday, December 13th, 2013
The versatile technical director discusses the key skills for today's TDs, and his tips for young FX artists.
Monday, December 9th, 2013
New Maya version of the 3ds Max plugin for caching animated geometry speeds up work in mixed pipelines.
Monday, December 9th, 2013
Latest extension suddenly makes the 'lite' version of Maya for games artists a much more powerful proposition.
Thursday, December 5th, 2013