3DtoAll's plugin aims to let 3ds Max, C4D and Maya users 'avoid tedious s**t' in rigging and skinning.
Thursday, October 4th, 2018
3DtoAll's plugin aims to let 3ds Max, C4D and Maya users 'avoid tedious s**t' in rigging and skinning.
Thursday, October 4th, 2018
Handy tool helps convert 3D scans or Marvelous Designer models into animation-ready low-poly assets.
Wednesday, October 3rd, 2018
Lighting TD's free 'Arnold to Nuke display plugin' lets users render directly into Nuke's UI from Maya, Cinema 4D - and now Houdini.
Monday, September 24th, 2018
Open-source app syncs geometry, lights and cameras between Unity and 3ds Max, Blender, Maya and MotionBuilder.
Wednesday, September 19th, 2018
Toolchefs' neat open-source tool transfers curves between DCC apps in a pipeline-friendly way.
Sunday, September 16th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Promising virtual reality design tool gets support for groups, surface patches and orthographic views.
Friday, September 7th, 2018
Recreate accurate animal anatomy in ZBrush with The Gnomon Workshop's detailed new tutorial.
Tuesday, September 4th, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
Unify UV scale across 3D objects with Weta modeller Niels Peter Kaagaard's neat commercial script.
Thursday, August 30th, 2018
Maya crowd animation tool gets layered caches for rigid body dynamics, new 'self clone' option to increase density in flocking sims.
Friday, August 24th, 2018
Now shipping: update adds Arnold region rendering in the viewport, improved Render Setup workflow.
Tuesday, August 14th, 2018
Now in open beta: push-button cloud render service lets you launch jobs directly inside 3ds Max or Maya. Free for a limited time.
Monday, August 13th, 2018