Check out the latest features in the real-time lighting design tool, including energy-conserving light scaling, and support for OCIO 2.5.
Thursday, January 15th, 2026
Check out the latest features in the real-time lighting design tool, including energy-conserving light scaling, and support for OCIO 2.5.
Thursday, January 15th, 2026
First 2025 update to the high-end matchmoving app adds features for solving piggyback cameras, and a new Blender export script.
Tuesday, December 30th, 2025
Get 3D scans created in Kiri Engine, retopologized and converted to LODs. Blender and FBX format with 4K PBR textures, CC0 license.
Wednesday, December 24th, 2025
New CUDA-based GPU solver makes smoke and fire simulation in the 3ds Max effects plugin '2-5x' faster than on the CPU.
Friday, December 19th, 2025
See how NVIDIA's top-of-the-range Blackwell GeForce RTX 50 Series GPUs performed in real-world tests in popular DCC applications.
Wednesday, December 17th, 2025
New release removes all license restrictions from the Maya rigging toolkit - but update before 1 March 2026 if you're using an older version.
Tuesday, December 16th, 2025
Check out the changes to the Maya edition of the renderer, including a new displacement material, and a viewport live link to Vantage.
Saturday, December 13th, 2025
Real-time ray tracing renderer is now available as a viewport renderer in Houdini, via a Hydra delegate. New smoke and fire simulator, too.
Thursday, December 11th, 2025
Check out the features due in next year's major update to the terrain design app, including USD support and new Blender and Maya plugins.
Tuesday, December 9th, 2025
Check out the new features in the procedural city generation software, including new workflows for creating more complex forms for buildings.
Monday, December 8th, 2025
Latest update to the production renderer extends support for MaterialX Lama and checkpointing inside RenderMan XPU.
Sunday, December 7th, 2025
Check out the changes to the GPU renderer for 3ds Max, Cinema 4D, Houdini and Maya, including updates to displacement.
Thursday, December 4th, 2025
Promising new tool based exports liquid sims in Alembic format for use in other CG software. Now updated to support spray emission.
Monday, December 1st, 2025