Big update to the standalone fluid simulation tool adds new smoke solver, option to upres sims, and 'complete procedural VDB toolkit'.
Monday, October 5th, 2020
Big update to the standalone fluid simulation tool adds new smoke solver, option to upres sims, and 'complete procedural VDB toolkit'.
Monday, October 5th, 2020
Major update to the character animation app adds support for retargeting and camera animation.
Thursday, October 1st, 2020
New spec aims to reboot the GPU compute API for a new generation of CG tools. SDK now available.
Wednesday, September 30th, 2020
New trial edition lets you test this major update to the GPU renderer, even if you aren't an existing user.
Tuesday, September 15th, 2020
Now shipping: new procedural animation app blends 'the power of 3D with the ease of use of 2D'.
Wednesday, August 12th, 2020
Videos: see the GPU renderer's powerful real-time hybrid render engine and new Blender plugin.
Tuesday, July 28th, 2020
Long-awaited Metal-native version of OctaneRender now available to Mac users with Otoy subscriptions.
Monday, July 20th, 2020
OctaneRender subscribers can use the popular GPU-based gaseous fluid simulator free during the trial.
Friday, July 17th, 2020
See the new local space transform mode and updates to baking workflow in the 3D texturing tool. Now available on macOS again.
Thursday, July 16th, 2020
Check out the new features in Corel's natural media painting package, including new AI-based preset art styles and Clone Tinting.
Tuesday, June 23rd, 2020
Check out the new features in the latest experimental build of the GPU production renderer.
Wednesday, May 27th, 2020
Open-source vector design tool reaches its milestone 1.0 release. Check out the new drawing, vector editing and export features here.
Tuesday, May 5th, 2020
New integrated version of the EmberGen real-time gaseous fluid simulator coming to OctaneRender.
Tuesday, April 14th, 2020