New video reveals professional Maya and Arnold workflows for integrating CG with live action.
Friday, November 25th, 2016
New video reveals professional Maya and Arnold workflows for integrating CG with live action.
Friday, November 25th, 2016
GPU-based production renderer to get native integration with The Foundry's look development tool.
Thursday, August 25th, 2016
Now shipping: Katana 2.5 makes powerful look dev tool available to non-Linux users for the first time.
Wednesday, August 3rd, 2016
Major update to the hybrid 2D/3D rendering software adds new PBR render engine and UV baking tools.
Wednesday, July 20th, 2016
Next-gen 2D/3D look development tool to get new PBR render engine, plus better handling of hair and fur.
Tuesday, May 31st, 2016
Psyop CG supervisor Stephen DeLalla's 10-hour video provides a vital primer in look development.
Wednesday, May 18th, 2016
Export-limited version of Modo for indie game artists ships. Update is free to owners of Modo Indie 901.
Thursday, April 28th, 2016
Update will improve look dev and asset export to UE4 and Unity 5, streamline baking, enhance vertex normal editing.
Tuesday, March 8th, 2016
Download TD Einar Gabbassov's free framework for building custom libraries of Maya, mental ray and RenderMan shaders.
Friday, November 20th, 2015
Iterative look design tool gets streamlined for team collaboration. Free until January, then available on subscription only.
Friday, November 13th, 2015
Fluid simulator gets new GPU based solvers, better OpenVDB support, new artist and TD tools.
Friday, July 31st, 2015
Videos: see the key features of this major update, including the new Advanced Viewport and FX tools.
Friday, May 22nd, 2015
Heavyweight lighting & look dev tool gets new public API, support for Lua scripting, improved performance.
Friday, May 15th, 2015