3D modeling and animation tool gets updates to the ML Deformer and liquid simulation in Bifrost. Check out all the new features here.
Wednesday, March 26th, 2025
3D modeling and animation tool gets updates to the ML Deformer and liquid simulation in Bifrost. Check out all the new features here.
Wednesday, March 26th, 2025
Master professional asset development workflows for VFX with The Gnomon Workshop's advanced-level tutorial.
Sunday, March 9th, 2025
Library Drop 06 makes 150+ new assets available for the real-time rendering and look dev software, including 86 new materials.
Wednesday, March 5th, 2025
Check out the new features in the 3D capture software, including path tracing in the 3D View and support for HP's Z Captis scanner.
Friday, February 21st, 2025
Promising project management tool for VFX, animation and games is intuitive enough for non-TDs, but robust enough for bigger projects.
Monday, January 6th, 2025
Check out the latest features in the open-source release of DreamWorks' renderer, used on movies like The Wild Robot.
Thursday, December 26th, 2024
Updated 24 December: Find discounts on CG hardware and software available until New Year, including 3DCoat, FumeFX and Yeti.
Tuesday, December 24th, 2024
Check out the new features in the production renderer, including tiled denoising, and support for the new versions of Maya and Houdini.
Thursday, December 19th, 2024
[Sponsored] Discover how Reallusion's free plugin streamlines the transfer of characters from Character Creator 4 to 3ds Max.
Wednesday, December 18th, 2024
Check out the new features in the lighting and look development software, including support for USD export and USD roundtripping.
Tuesday, December 10th, 2024
Update to the 3D animation tool reworks Boolean modeling, and introduces OpenPBR support and interesting new simulation features.
Wednesday, October 16th, 2024
Major update to the real-time lighting and look dev tool adds support for UDIM workflows, interactive baking, hybrid rendering.
Monday, October 14th, 2024
Check out the new features in the GPU-accelerated sparse volumetric fluid solver, including support for height fields as collision sources.
Wednesday, September 4th, 2024