December 12, 2021
Updated: cut-down edition of popular auto-rigging system ACS2 now also works with Modo Indie. Read More »
December 11, 2021
Update to the Houdini edition of the renderer extends V-Ray for Solaris, improves the hair material. Read More »
December 10, 2021
Digital nature tools get new Omniverse connector, support for Redshift and RenderMan materials. Read More »
December 9, 2021
Clarisse's much-anticipated hybrid CPU/GPU renderer available via early access builds of Clarisse 5.5. Read More »
October 26, 2021
3ds Max renderer gets new texture projection system V-Ray Decal and light instancing with VRayInstancer. Read More »
September 14, 2021
New hybrid rasterisation/ray tracing mode provides a high-quality real-time preview of Redshift scenes. Read More »
June 30, 2021
New RenderMan integration places the open-source 3D app on the same footing as Maya or Houdini. Read More »
June 30, 2021
Long-awaited update includes new hybrid CPU/GPU rendering mode. See all the new features here. Read More »
May 19, 2021
Free non-commercial edition of ZBrush gets new sculpting brushes and now renders turntable movies. Read More »
March 31, 2021
Significant update to the real-time visualisation tool adds new bridge to UE4, new Megascans assets. Read More »
March 31, 2021
New add-on lets you pull surfaces into cloth-like folds, then deform them with Max's other modifiers. Read More »
March 10, 2021
Still some feature limitations, but the March 2021 release now runs '1.5x faster' on Macs with M1 chips. Read More »
November 11, 2020
Neat next-gen animation tool aims to rethink character work for VFX and feature animation pipelines. Read More »
September 25, 2020
$499/year edition of Nuke for indie artists and freelancers now works with OFX plugins like Neat Video. Read More »
July 21, 2020
'Lightly restricted' new $499/year edition of Nuke Studio is aimed at freelance compositors. Find out how it compares to the full version. Read More »
June 11, 2020
Check out this streamlined free entry-level edition of Pixologic's industry-standard sculpting tool. Read More »
April 16, 2020
New PLE edition of the renderer can be used for free indefinitely, unlike the existing trial version. Read More »
April 14, 2020
Powerful enterprise-grade real-time 3D engine now available free for indie games and VFX projects. Read More »
March 25, 2020
New free edition of the 3ds Max production renderer lacks hybrid CPU/GPU and network rendering, but can be used commercially. Read More »
November 12, 2019
Modo's new path tracer promises faster, more flexible renders than the default CPU engine. Discover how it works. Read More »