Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
Non-commercial edition gets new 'live rendering' workflow, lighting tech used on movies like Coco.
Monday, September 10th, 2018
New plugin integrates UE4 with the production-tracking system. Includes a Maya FBX exporter for asset review.
Friday, August 31st, 2018
New integration promises UE4 users GPU-based light field baking and support for ORBX scenes.
Wednesday, August 15th, 2018
New free Substance integration plugin for 3ds Max now out of beta and ready for use in production.
Friday, April 13th, 2018
Crowd animation tool for 3ds Max and Cinema 4D gets new Unreal Engine plugin, multi-scene loader, physically based render engine.
Friday, November 24th, 2017
Subscription-only edition of the Octane renderer adds free support for the leading compositing tools.
Tuesday, September 5th, 2017
Native version of the physically based GPU renderer in beta this year. New open-source 'Baikal' edition out now.
Monday, August 7th, 2017
Updated: Check out the neat new cel-shading options coming up in the next release of LightWave.
Thursday, March 16th, 2017
New integration plugin for the GPU renderer supports Houdini's native primitives, instancing and volumes.
Saturday, February 18th, 2017
Huge update moves Cinema 4D edition of renderer to same core technology as the 3ds Max edition.
Friday, December 16th, 2016
Free preview build of the MAXtoA plugin provides native, cloud-ready integration between Max and the Arnold renderer.
Tuesday, July 26th, 2016
Free plugins let users access the cloud-based production tracking system directly within Max and C4D.
Thursday, July 21st, 2016
Update tightens integration between V-Ray and Nuke, adds new features from 3ds Max edition of the renderer.
Friday, April 22nd, 2016